Geometry dash is a reaction-based game with just a single button. Your goal is to hop your little cube over or through various obstacles while listening to music tracks that have become so ingrained in my memory that I can recall them at a moment’s notice. You die and must restart the level if you miss a jump or collide with an obstacle.
The goal of the game is to finish each level by reaching the end. In particular, if the player collides with an obstacle, the level is reset from the beginning, with the exception of Practice Mode. The speed at which the icon moves is beyond the control of the user. The in-game music’s timing and rhythm are important aspects of the game, often in relation to one another.
The player’s icon in the game takes the form of one of seven vehicles, each of which reacts differently to each interaction. The player taps to jump from the ground in the default cube form and holds to make repeated jumps. The player must hold to move up and release to move down in the ship. The user taps the ball to change gravity from ground to air. The player taps to jump in mid-air in the UFO. The player holds the wave to move up diagonally and releases to move down diagonally; gravity has the opposite effect. The player controls the robot by holding and releasing it to make a long jump from the ground.
Geometry Dash uses simple 1-touch gameplay. Players touch anywhere on the screen touch or spacebar / left mouse / or up arrow button if playing on the computer and can press and hold to interact constantly. The user cannot control the speed of the icon, the only way to change the speed is to touch the speed change gate. The goal of the game is to finish a certain level. However, if the player dies at an obstacle, they will have to start over. All levels (except the three Demon difficulty levels in the full version) are unlocked from the start, so they can be played out of order. Along the way, the player can collect three secret coins at each official level.
Icons can have up to seven distinct types, which function differently with each interaction. Forms can be altered using seven separate portals, while the movement of these forms can be further altered with different portals, including a resizable, game-view mirroring portal. play, gravity shift portal, double portal, copy a reverse version, 5 speeds for symbols. All these features give several ways to play the game.
If the player completes a level, the player is rewarded with diamonds and small gems (mana orbs) that can be used to purchase symbols, death effects, or tails/traces.